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Article: SDIO Types FAQ
Here's an article where I describe the current state of SDIO and the two different standards for it. Toshiba and BSquare have different approaches to implementing SDIO.
Posted Friday, December 6, 2002 by ChrisD
Rating: 2.85
Article: Wish List for Pocket PC Games Development
Allen Gall, CEWindows.NET Game Reviewer, has written a really helpful piece on what game developers should consider when creating a new game.
"Gaming is here to stay on handhelds and has become a respected niche in the software market. There was a time when early adopters (and somewhat later adopters such as myself) had little but Tetris and second-rate Solitaire clones to choose from when hunting for games. Such was the case when I bought a Casio E-125, my first Pocket PC, in fall of 2000.
Times have changed, though. Now we have developers coming out left and right, from college students to cottage industry software houses to high profile companies such as Hexacto and Monkeystone. Handango’s sales statistics for Q3 of 2002 indicate that games are tied with personal productivity for the top spot, with each earning 22%. (This is up from Q2, which showed the latter beating the former by a small margin. Don’t let anyone laugh at you for buying a PDA just to play games.)"
Posted Tuesday, December 3, 2002 by ChrisD
Rating: 2.83
By Chris De Herrera, Copyright
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